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Brielle Concept Art

The following pieces contain concepts from my first solo game project "Brielle"—an experimental puzzle game tackling the effects of anxiety.

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The promotional poster for the game, featuring the two main characters, the Sailor (left), and Brielle (right).

The promotional poster for the game, featuring the two main characters, the Sailor (left), and Brielle (right).

A screen from the opening cinematic, featuring Brielle when she trips and becomes separated from her friend.

A screen from the opening cinematic, featuring Brielle when she trips and becomes separated from her friend.

Concept art for "Autumnhill Orchard", what would have been the first playable level where the player can experience how the fire started inside Brielle's father's barn. This level would have also featured a tutorial of the controls.

Concept art for "Autumnhill Orchard", what would have been the first playable level where the player can experience how the fire started inside Brielle's father's barn. This level would have also featured a tutorial of the controls.

Concept art for "Felis Woods", what would have been the second level where the player must flee from the rampaging fire. The mechanic of anxiety would have been introduced here, with the player having to make intense choices of which direction to travel.

Concept art for "Felis Woods", what would have been the second level where the player must flee from the rampaging fire. The mechanic of anxiety would have been introduced here, with the player having to make intense choices of which direction to travel.

Concpet art for "Hoap Lake", the playable level from the demo. This is the first level where players are allowed to freely explore and interact with various elements. However, Brielle's anxiety will hinder the player unless the right choices are made.

Concpet art for "Hoap Lake", the playable level from the demo. This is the first level where players are allowed to freely explore and interact with various elements. However, Brielle's anxiety will hinder the player unless the right choices are made.

Concept art for the "Sky Sailor". The order of this level varied throughout development. In this level, the player would have to make important choices about Brielle's relationship with the Sailor. The player's choice would have changed the game's ending.

Concept art for the "Sky Sailor". The order of this level varied throughout development. In this level, the player would have to make important choices about Brielle's relationship with the Sailor. The player's choice would have changed the game's ending.

Concept art for "Rathowen Park", featuring the "Sky Sailor" crashing into the forest. In this level, the player must help Brielle to muster up all her strength and rescue the Sailor from death!

Concept art for "Rathowen Park", featuring the "Sky Sailor" crashing into the forest. In this level, the player must help Brielle to muster up all her strength and rescue the Sailor from death!

An screen from the opening cinematic, featuring the farm of which the main character, Brielle and her childhood best friend, Matthew, reside.

An screen from the opening cinematic, featuring the farm of which the main character, Brielle and her childhood best friend, Matthew, reside.

This was illustrated to test how the game's environment would look like with a vibrant, colourful art style.

This was illustrated to test how the game's environment would look like with a vibrant, colourful art style.

This was illustrated to test how the game's environment would look like with a bleak, monotone art style. This piece in particular became the background for the title screen.

This was illustrated to test how the game's environment would look like with a bleak, monotone art style. This piece in particular became the background for the title screen.

This was illustrated to test how the game's characters would look like with a vibrant, colourful art style.

This was illustrated to test how the game's characters would look like with a vibrant, colourful art style.

This was illustrated to test how the game's characters would look like with a bleak, monotone art style.

This was illustrated to test how the game's characters would look like with a bleak, monotone art style.

The icon used for the game, featuring the two main characters, the Sailor (left), and Brielle (right).

The icon used for the game, featuring the two main characters, the Sailor (left), and Brielle (right).